STIR
6.2.0
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Applies the erosion filter (i.e. voxel=min(neighbours)) More...
#include "stir/MinimalArrayFilter3D.h"
#include "stir/Coordinate3D.h"
#include <algorithm>
#include <numeric>
Namespaces | |
stir | |
Namespace for the STIR library (and some/most of its applications) | |
Applies the erosion filter (i.e. voxel=min(neighbours))